Blinkenlights Loveletters in operation
Wednesday December 31st 2003, 22:43
Filed under: Uncategorized

The Loveletters feature of Blinkenlights Reloaded is in operation and everybody who sent us loveletters should have received a notification by now. If you have sent us loveletters and got no reply, please send it again as we might have overseen your request.

Comments Off


Blinkenlights Reloaded Video Streaming
Tuesday December 30th 2003, 22:12
Filed under: Uncategorized

The Blinkenlights Reloaded Video Streaming is finally available! You need QuickTime to receive it.

Get it here: rtsp://dss.berlin.ccc.de/blinkenlights.sdp

NOTE: your computer might be configured to launch RealPlayer or other tools when clicking that link. If this is the case, copy the URL and enter it manually in QuickTime Player

ANOTHER NOTE: during daytime (in Berlin), the picture will be white as we have enabled the “night shot mode” on our camera to produce brighter pictures in the night. Unfortunately, the camera can‘t automatically switch between these modes so we chose better night pics instead of 24 hour streaming as Blinkenlights is merely visible during daytime.

Comments Off


Compiling the Blinkentools on Mac OS X Panther
Monday December 29th 2003, 08:35
Filed under: Uncategorized

There have been some troubles with compiling the Blinkenlights toolkit on Mac OS X and other BSD UNIX operating systems due to the heritage of the code (our production system is running on Debian Linux) but most of these issues have been ironed out and the current release of blib, blinkensim, blinkenthemes and blinkentools can be brought to OS X quite easily. Well, I say “quite” as compiling UNIX software is not for everybody. So I‘ll go ahead and describe a viable procedure that involves Darwin Ports, the upcoming package standard for Mac OS X.

Readers of this blog might wonder now because I have referred to the rival system fink quite often recently. I have been using fink for a long time and it somehow worked. I had trouble with early versions of Darwin Ports instead so I put it on hold. Running into troubles with fink‘s package dependencies I decided to give Darwin Ports another try. And, surprise! Its not only working, it is a damn good tool right now.

Here are the steps you have to take in an overview. I‘ll describe each step afterwards in detail. If you have already installed Darwin Ports, you can skip the first two steps. If you have installed glib2 and gtk2 by means of other tools like fink (or no tools at all) you can skip to step four.

  1. Make sure you have installed the Mac OS X Developer Tools and Apple‘s X11
  2. X11 – the UNIX windowing system – is part of CD 3 of Mac OS X. If you haven‘t explicitly selected it when you installed MAc OS X you might have to reinstall it from that CD. That is easy.

    The Developer Tools are a part of the Mac OS X distribution. Install the default system plus the X11 SDK. Don‘t uncheck the BSD subsystem.

  3. Get the Darwin Ports base package and ports collection via CVS
  4. Follow the instructions on the Get DarwinPorts page to extract the files from CVS. This will result in a directory tree at the place where you execute the commands.

  5. Compile and install the Darwin Ports base package
  6. Change into the “darwinports/base” directory and type ./configure then make and finally sudo make install to configure, build and install the base package. This makes the port command available to your system.

    The DarwinPorts get installed into /opt/local by default. Add /usr/local/bin and /usr/local/sbin to your PATH environment variable so that you can actually use it without typing the full path all the time.

  7. Install glib2 and gtk2 via Darwin Ports
  8. Install these modules by simply typing "sudo port install gtk2". This will install glib2 as well, as gtk2 depends on it. The DarwinPorts system manages all the dependencies for you and will install a couple of other packages as well. Don‘t bother. Most of them are needed for many other packages as well and can be considered to be a basic building block of your UNIX subsystem.

    Compiling and installing all these packages takes a while. Get a coffee.

  9. Download and install blib, blinkensim and blinkenthemes
  10. Get the three tarballs from http://sven.gimp.org/blinkenlights/. Then, extract the files.

    Build the blib first: enter the unpacked directory, type ./configure --prefix=/opt/local then make and finally sudo make install. This will place blib in the /opt/local/lib directory. Then add the environment variable PKG_CONFIG_PATH to /opt/local/lib/pkgconfig. When this is done, repeat the above procedure with blinkenthemes and blinkensim.

  11. Run X11 and blinkensim
  12. The compilation of the packages has created the blinkensim-gtk command. This is blinkensim running on top of GTK. For Linux, there is a second option for DirectFB which is not available on Mac OS X yet.

    Everything should be fine now. To run the Blinkenlights simulator start the X11 application residing in /Applications/Utilities. This brings up a xterm terminal window. From within this terminal window type:

    /opt/local/bin/blinkensim-gtk hdl-640x480 proxy.blinkenlights.de

    You should now see the current data stream of the building on your screen in full glory. If only the simulator appears but no images, the stream is either down or your firewall or router does not allow UDP traffic to your computer.

    There are other resolutions and themes available. You can view the other installed themes by invoking blinkensim-gtk --list.

Comments Off


Camp 2003 Documentation Video
Monday December 29th 2003, 05:02
Filed under: Uncategorized

The Camp 2003 Documentation Video is available as a DVD Image via BitTorrent. Here is the Torrent file.



Loveletters: Good News
Monday December 29th 2003, 04:10
Filed under: Uncategorized

nice site

Comments Off


blib 1.1.3
Monday December 29th 2003, 03:59
Filed under: Uncategorized

Sven has released version 1.1.3 for the Blinkenlights Library. It contains improvement with GIF conversion. If you are just interested in blinkenproxy functionality, you do not need to install it.

Comments Off


Blinkenlights Reloaded Video Stream
Monday December 29th 2003, 00:57
Filed under: Uncategorized

We have now managed to set up a realtime video stream. The video stream is MPEG-4 encoded. I would recommend QuickTime to receive it. We haven‘t done any tests with other software.



BlinkenPaint 3.14
Sunday December 28th 2003, 16:34
Filed under: Uncategorized

BlinkenPaint has been updated to version 3.14 to support the BMM file format of the BlinkenMini project now as well.

Comments Off


Congress 2003 Photos
Sunday December 28th 2003, 04:05
Filed under: Uncategorized

Cefalon has posted a first series of photos of the 20th Chaos Communication Congress (20C3) in Berlin. Here is the queue and here is the rocket.

Comments Off


Blinkenpaint 3.13
Saturday December 27th 2003, 02:44
Filed under: Uncategorized

A new version of BlinkenPaint (3.13) has been released. It fixes some bugs with the keyboard commands.

Comments Off